City of the Shroud Backgrounds

Old Town post-shroud

Old Town post-shroud

Old Town pre-shroud

Old Town pre-shroud

Old-town thumbnails

Old-town thumbnails

Old town in-game

Old town in-game

Azura post-shroud

Azura post-shroud

Azura pre-Shroud

Azura pre-Shroud

azura mockups

azura mockups

Azura ingame

Azura ingame

Temple

Temple

temple mockups

temple mockups

Temple in-game

Temple in-game

Zem post-shroud

Zem post-shroud

Zem mock-ups

Zem mock-ups

Zem in-game

Zem in-game

Nobles post-shroud

Nobles post-shroud

Nobles mockups

Nobles mockups

Nobles in-game

Nobles in-game

Prison background + initial thumbnails

Prison background + initial thumbnails

Prison in-game

Prison in-game

City of the Shroud Backgrounds

A few years ago I had the pleasure of designing the world of Abyssal Arts's game, City of the Shroud (http://www.abyssalarts.com/shroud). It was a small-scale, but ambitious, indie title.

The story portion of the game was essentially a visual novel, so in addition to design, I made illustrations to be used in-game. The critical event of the game is when a mysterious shroud falls over the city, trapping everyone inside. As a result we needed 2 versions of each BG piece, pre- and post-shroud.