City of the Shroud Characters

villain

villain

villain costume

villain costume

early head designs. most of these ended up being budget-prohibitive

early head designs. most of these ended up being budget-prohibitive

Gunner Class Gun design

Gunner Class Gun design

Machinist class design

Machinist class design

Machinist early ideas

Machinist early ideas

Duelist class design

Duelist class design

Dueslist early ideas

Dueslist early ideas

City of the Shroud Characters

A few years ago I had the pleasure of designing the world of Abyssal Arts's game, City of the Shroud (http://www.abyssalarts.com/shroud). It was a small-scale, but ambitious, indie title.

The story portion of the game was essentially a visual novel, which means many dialogue portraits! I designed and illustrated the various NPCs that appear in-game. There were a few major NPCs that headed up their own factions, and of course the main villain.

The main portion of the gameplay was a real-time tactics style game, with a few different character classes and abilities.

The visual direction was 1910-30s mid-east with some post-apocalyptic elements--we called it Moorish Punk--and the character classes had to tap into that look. The gunner class was already largely designed before I got involved, but the original weapon was too futuristic, and had to be entirely redesigned, in addition to new classes like the duelist and machinist shown here.